The name Tmertukàj̼ Ji̊ Qi̊v is derived from the Sylvin language, as Tmertukàj̼ Ji̊ Qi̊v was founded by Glè, who was culturaly Tauran.
Climate
Tmertukàj̼ Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). Tmertukàj̼ Ji̊ Qi̊v receives an average of 165 cm/y (64 in/y) of precipitation, most of which comes in the form of rain during the spring. Tmertukàj̼ Ji̊ Qi̊v covers an area of nearly 188 km2 (75 mi2), and an average elevation of 2052 m (6732 ft) above sea level.
Overview
Tmertukàj̼ Ji̊ Qi̊v was founded durring the late 10th century, by Glè. The establishment of Tmertukàj̼ Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Tmertukàj̼ Ji̊ Qi̊v was built using the conventions of Tauran durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Tmertukàj̼ Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Tmertukàj̼ Ji̊ Qi̊v is was constructed arround several broad packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Even the most brief look arround Tmertukàj̼ Ji̊ Qi̊v has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Tmertukàj̼ Ji̊ Qi̊v, there’s even shrines to gods known to the region only through hearsay.
Civic Infrastructure
Tmertukàj̼ Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Tmertukàj̼ Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Tmertukàj̼ Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tmertukàj̼ Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tmertukàj̼ Ji̊ Qi̊v's parks.
Tmertukàj̼ Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tmertukàj̼ Ji̊ Qi̊v.
Tmertukàj̼ Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Tmertukàj̼ Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Tmertukàj̼ Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Tmertukàj̼ Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Tmertukàj̼ Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tmertukàj̼ Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tmertukàj̼ Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tmertukàj̼ Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Tmertukàj̼ Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Tmertukàj̼ Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tmertukàj̼ Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.
Tmertukàj̼ Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Tmertukàj̼ Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Tmertukàj̼ Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Tmertukàj̼ Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tmertukàj̼ Ji̊ Qi̊v's natural decorations nor waterways.
Tmertukàj̼ Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Tmertukàj̼ Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Tmertukàj̼ Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Tmertukàj̼ Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.
Tmertukàj̼ Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Tmertukàj̼ Ji̊ Qi̊v most nights are accompanied by colorful ribbons of light in the sky.
The Udaeus near Tmertukàj̼ Ji̊ Qi̊v are known to be quite timid.
Tmertukàj̼ Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Elven High Magic energies of tier 1 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 82
Farmers: 135
Farm Laborer: 203
Hunters: 149
Milk Maids: 114
Ranchers: 57
Ranch Hands: 119
Shepherds: 121
Farmland: 181440 m2
Cattle and Similar Creatures: 11200
Poultry: 134400
Swine: 8960
Sheep: 448
Goats: 89
Horses, Mounts, and Beasts of Burden: 4480
Craftsmen
Arms and Toolmakers: 86
Blacksmiths: 104
Bookbinders: 59
Buckle-makers: 57
Cabinetmakers: 97
Candlemakers: 160
Carpenters: 137
Clothmakers: 114
Coach and Harness Makers: 48
Coopers: 112
Copper, Brass, Tin, Zinc, and Lead Workers: 63
Copyists: 42
Cutlers: 37
Fabricworkers: 91
Farrier: 331
Furriers: 28
Glassworkers: 165
Gunsmiths: 90
Harness-Makers: 42
Hatters: 90
Hosiery Workers: 32
Jewelers: 49
Leatherwrights: 117
Locksmiths: 46
Matchstick makers: 67
Musical Instrument Makers: 63
Painters, Structures and Fixtures: 56
Paper Workers: 70
Plasterers: 62
Pursemakers: 73
Roofers: 47
Ropemakers: 46
Rugmakers: 44
Saddlers: 84
Scabbardmakers: 88
Scalemakers: 45
Scientific, Surgical, and Optical Instrument Makers: 28
Sculptors, Structures and Fixtures: 42
Shoemakers: 43
Soap and Tallow Workers: 175
Tailors: 308
Tanners: 58
Upholsterers: 68
Watchmakers: 59
Weavers: 135
Whitesmiths: 35
Merchants
Adventuring Goods Retellers: 32
Arcana Sellers: 31
Beer-Sellers: 60
Booksellers: 71
Butchers: 114
Chandlers: 112
Chicken Butchers: 116
Entrepreneurs: 46
Fine Clothiers: 128
Fishmongers: 114
Florists: 27
Potion Sellers: 71
Resellers: 203
Spice Merchants: 58
Wine-sellers: 87
Wheelwright: 70
Woodsellers: 44
Service workers
Bakers: 298
Barbers: 208
Coachmen: 66
Cooks: 186
Doctors: 94
Gamekeepers: 72
Grooms: 38
Hairdressers: 160
Healers: 110
Housekeepers: 128
Housemaids: 263
House Stewards: 140
Inns: 44
Laundry maids: 86
Maidservants: 165
Nursery Maids: 78
Pastrycooks: 144
Restaurateur: 194
Tavern Keepers: 194
Specialized Laborer
Ashworkers: 60
Bleachers: 41
Chemical Workers: 25
Coal Heavers: 95
In-Town Couriers: 97
Long Haul Couriers: 95
Dockyard Workers: 91
Gas Workers: 22
Hay Merchants: 37
Leech Collectors: 119
Millers: 101
Miners: 106
Oilmen and Polishers: 72
Postmen: 109
Pure Finder: 58
Skinners: 144
Sugar Refiners: 26
Tosher: 71
Warehousemen: 165
Watercarriers: 100
Watermen, Bargemen, etc.: 131
Skilled Laborers
Accountants: 57
Alchemist: 69
Clerk: 93
Dentists: 44
Educators: 133
Engineers: 64
Gardeners: 46
Mages: 33
Plumbers: 46
Pharmacist: 53
Professors: 19
Scientists: 32
Wizards: 19
Civil Servants
Adventurers: 42
Bankers: 61
Civil Clerks: 104
Civic Iudex: 50
Consultants: 28
Exorcist: 99
Fixers: 55
Kami Clerk: 85
Landlords: 85
Lawyers: 54
Legend Keepers: 80
Militia Officers: 298
Monks, Monastic: 154
Monks, Civic: 144
Historian, Oral: 112
Historian, Textual: 53
Policemen, Sheriffs, etc.: 104
Priests: 235
Rangers: 61
Rat Catchers: 71
Scholars: 65
Spiritualist: 86
Slayers: 25
Storytellers: 190
Military Officers: 135
Cottage Industries
Brewers: 128
Comfort Services: 154
Enchanters: 48
Herbalists: 50
Jaminators: 144
Needleworkers: 154
Potters: 77
Preserve Makers: 131
Quilters: 64
Seamsters: 263
Spinners: 131
Tinker: 50
Weaver: 106
Artists
Actors: 46
Architects: 17
Bards: 73
Costumers: 26
Dancers: 54
Drafters: 28
Engravers: 35
Fine Furniture Carpenters: 21
Glaziers: 47
Inlayers: 44
Musicians: 135
Painters, Art: 23
Playwrights: 48
Sculptors, Art: 40
Wood Carvers: 154
Writers: 165
Produce Industries
Butter Churners: 144
Canners: 131
Cheesmakers: 160
Ice Merchants: 19
Millers: 87
Picklers: 78
Smokers: 55
Stockmakers: 50
Tobacconists: 64
Tallowmakers: 109
17145 of Tmertukàj̼ Ji̊ Qi̊v's population work within a Foundational Occupation.
898 work in Agriculture
3893 work as Craftsmen
1384 work as Merchants
2668 work as Service Workers
1765 work as General Laborers
708 work as Skilled Laborers
2476 work as Civil Servants
1500 work in Cottage Industries
956 work as Artists
897 work in Produce Industries
24967 of Tmertukàj̼ Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2688 (6%) are noncontributers.
Points of Interest
Tmertukàj̼ Ji̊ Qi̊v makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century Mere Gunflint began to boil, and released a thick toxic cloud from beneath its waters which was isolated to the area around Tmertukàj̼ Ji̊ Qi̊v, which was swallowed by the fumes for several days. Tmertukàj̼ Ji̊ Qi̊v lost 130 people, 163 livestock, and 33 buildings in the disaster, though it is of note the local plant life flourished after the disaster. The disaster is referred to as the Anguish Wind.